Here is the trailer for my Senior Cpastone that I worked on with a team. I was the project manager, modeler for the main Ferret, made the animations for the Ferret, and coded some of the UI. Here is the link for the game files https://maya-mcd.itch.io/noodle-skadoodle
Team member are: Maya McDaniel, Kylie Warrick, Justin Slagter, Antonio Ventresca, Artist Traynum.
This is some of the concept art I made for the game Pharo’s Tale.
This is my final Senior project in Environmental Game Design. This video captures the outdoor world I created which leads the players into the dungeon section. The story for this project is:
An old Western town decides to move to an ancient land where they discover magic of untold power deep within a dungeon. Tampering with forces out of their control, they awaken evil Bone Dragons that seek to destroy the living. Without any defences, the Western town gets demolished, and leaves no survivors. Only the player is left to discover the tradegy and magic this place holds.
Download the game files here: https://maya-mcd.itch.io/kira-the-huntress
This game, Kira the Huntress, was made for my Multimedia and Game Design course. It was made through Unity and the goals of this project was to put together a side scroller game with multiple levels and different enemies the player can destroy.
Here is a scene called Attic Studio which I lighted in Maya and Nuke. The original authors are Jeremy Vickery and Alex Mateo.
Final game design project in 2022 to create a unique character. This character represents the battle between nature and technology.
This interior design was modeled after a game, the goal of this project was to replicate an interior space using pictures as reference for the area.
Photoshop artwork – experimenting with lightning and cosmic effects.
More Photoshop experiments.